
Other basic, threshold and ultimate abilities can also be used without turning off Revolution.

Revolution mode automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use.

This setting is only available for desktop.Display text for default action on game objects under the mouse cursor.On mobile, tapping on the chat box background will tap on what's behind the chat box.On desktop, allow interactions with the gameworld through the chat box interface.Hides cog icons for augmented Invention items.This settings controls whether the interaction menu is shown when left-clicked on the desktop client, or tapped on the mobile client.Always display the interaction menu on left click.Shows more information about potion effects on a potion's tooltip.Show extra potion information on tooltip.Displays an icon in the gameworld to indicate where you will walk to.This setting is only available on the desktop, not through mobile.Shows default action and item information. Display tooltips for game objects under the mouse cursor.I don’t know why Frontier pushed it out as rapidly as they did, but they could have saved themselves a lot of grief had they either been upfront with how unfinished Odyssey was and sold it as an Early Access title, or delayed it until the end of the year.Change the behaviour of game interaction and available options From the uniform degradation of performance, the clearly work-in-progress UI, half-baked new systems, and general lack of depth within the new on-foot missions, Odyssey is an expansion that needed far more time in the oven. There are glimpses of greatness in Odyssey, but they’re overshadowed by it’s various faults and failings.Įlite Dangerous: Odyssey is for all intents and purposes an Early Access product: no one can rationally argue that it’s a complete product that was ready to go out the door. The Apex travel service is actually a wonderful way to get around and complete missions when you either don’t want to risk your ship or fly the route yourself. The updated UI has the spirit, but it’s very confused. On-foot exploration and combat have the right foundations to become more meaningful and engaging. That alone has ruined performance across the board, though at least segments in space retain playable frame-rates.Įlite Dangerous: Odyssey suffering from such ills is all the more infuriating because you don’t have to squint hard to see the incredible potential.

The game is actively rendering everything within your field-of-view, whether it is occluded or not. One intrepid redditor discovered the expansion straight-up broke the renderer in Elite Dangerous. I found it a little odd that I was losing half my usual performance when out in empty space, where the engine should arguably have the easiest time running.ĭespite promises that performance would remain the same, players across Reddit, Steam, and the official forums are also reporting performance drops as significant as 50% between Horizons and Odyssey.

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I’m not talking, “just by a little bit.” I went from a locked 144 FPS at 1080p on my MSI gaming laptop running a RTX 3070 (130W) and i7 10750H, to barely holding 70 even while venturing across the empty expanse. For starters, the expansion is a bug-ridden mess, and it tanked performance across the board. It’s easy to write off the general vitriol and anger as yet another case of the internet being the internet, where hyperbole is commonplace when emotions run high, but with Elite Dangerous the outrage has merit. I want to say this shouldn’t come as a surprise – the Alpha test concluded two weeks prior to launch – yet no one was expecting Odyssey to make landfall this soon after. The expansion currently sits at a “Mostly Negative” ranking on Steam, thanks in large part to how roughshod the overall product is. If you’ve been following Elite Dangerous: Odyssey since its release last week you’ve likely noticed by now that it’s gone over as well as a lead Sidewinder. Elite Dangerous: Odyssey – Early Access in Every Way but Name.
